commit f9350c7950423415749aeee0e2c02762119940b0
parent 229411321d987fcd8a7bbd477f839dff2a7d878b
Author: corndog <cauchyn@firemail.cc>
Date: Wed, 26 Sep 2018 22:28:24 -0700
Revise, strikethroughs are hard to read
Diffstat:
1 file changed, 14 insertions(+), 17 deletions(-)
diff --git a/in/sits/index.md b/in/sits/index.md
@@ -7,25 +7,22 @@ description: A networked versus vertically scrolling shooter in progress.

-Shimmers in the Stars is the production name of a game I ~~am~~was making with
-LÖVE[(0)][0]. SITS ~~aims~~ aimed to provide a networked versus shooter experience
-in the vein of _Twinkle Star Sprites_[(1)][1][(2)][2] and Team Shanghai Alice's
-_Phantasmagoria_ games[(3)][3][(4)][4]. Given the recent rise of small shop shoot'em ups
-and "bullet curtain"-inspired titles, it's frankly surprising no one else is trying to
-fill this niche.
+Shimmers in the Stars was the production name of a game I was making with LÖVE[(0)][0].
+SITS aimed to provide a networked versus shooter experience in the vein of _Twinkle Star
+Sprites_[(1)][1][(2)][2] and Team Shanghai Alice's _Phantasmagoria_ games[(3)][3][(4)][4].
+Given the recent rise of small shop shoot'em ups and "bullet curtain"-inspired titles,
+it's frankly surprising no one else is trying to fill this niche.
## Development
You can view my kanban board[(5)][5] and my design documents[(6)][6]. Submit issues and
-feature requests to the BitBucket repository[(7)][7]. ~~Admittedly, the project's hardly
-been touched since midsummer. I'm hoping to resume as things quiet down and it doesn't
-fall under some NCC I sign.~~
+feature requests to the BitBucket repository[(7)][7].
This project was the result of wanting to implement the gamedev literature I had consumed
-ever since a graphic artist approached me with the idea of a collaboration at a party
-earlier that year. It was a learning experience for me but I currently have no plans
-to resume development of this particular project. I still believe there is room out there
-for a successor in this subgenre.
+ever since a graphics artist approached me with the idea of a collaboration at a party
+earlier that year. It was a learning experience for me but I currently have no plans to
+resume development. I still believe there is room out there for a successor in this
+subgenre.
Please feel free to study the source[(8)][8] and the resources posted on the kanban
board[(5)][5]. The team behind Blue Reolver[(9)][9] (released October 2016) used LÖVE
@@ -34,10 +31,10 @@ you to research technologies that may be a better fit for your needs.
## Play
-Finally, you can find a ~~relatively~~ recent (relative to Master) testing build
-[here](./releases). If you have LÖVE installed, you can run the .love; it was compiled
-in 0.10.1-2. Otherwise, on Windows, you can get the appropriate executable for your
-architecture. Inform me if you run into any problems.
+Finally, you can find a recent (relative to Master) testing build [here](./releases). If
+you have LÖVE installed, you can run the .love; it was compiled in 0.10.1-2. Otherwise, on
+Windows, you can get the appropriate executable for your architecture. Inform me if you
+run into any problems.
_Controls_