grgr.me

latest commits to https://grgr.me/
Log | Files | Refs

commit f9350c7950423415749aeee0e2c02762119940b0
parent 229411321d987fcd8a7bbd477f839dff2a7d878b
Author: corndog <cauchyn@firemail.cc>
Date:   Wed, 26 Sep 2018 22:28:24 -0700

Revise, strikethroughs are hard to read

Diffstat:
in/sits/index.md | 31++++++++++++++-----------------
1 file changed, 14 insertions(+), 17 deletions(-)

diff --git a/in/sits/index.md b/in/sits/index.md @@ -7,25 +7,22 @@ description: A networked versus vertically scrolling shooter in progress. ![A screenshot of v0.02](./screenshot.png) -Shimmers in the Stars is the production name of a game I ~~am~~was making with -LÖVE[(0)][0]. SITS ~~aims~~ aimed to provide a networked versus shooter experience -in the vein of _Twinkle Star Sprites_[(1)][1][(2)][2] and Team Shanghai Alice's -_Phantasmagoria_ games[(3)][3][(4)][4]. Given the recent rise of small shop shoot'em ups -and "bullet curtain"-inspired titles, it's frankly surprising no one else is trying to -fill this niche. +Shimmers in the Stars was the production name of a game I was making with LÖVE[(0)][0]. +SITS aimed to provide a networked versus shooter experience in the vein of _Twinkle Star +Sprites_[(1)][1][(2)][2] and Team Shanghai Alice's _Phantasmagoria_ games[(3)][3][(4)][4]. +Given the recent rise of small shop shoot'em ups and "bullet curtain"-inspired titles, +it's frankly surprising no one else is trying to fill this niche. ## Development You can view my kanban board[(5)][5] and my design documents[(6)][6]. Submit issues and -feature requests to the BitBucket repository[(7)][7]. ~~Admittedly, the project's hardly -been touched since midsummer. I'm hoping to resume as things quiet down and it doesn't -fall under some NCC I sign.~~ +feature requests to the BitBucket repository[(7)][7]. This project was the result of wanting to implement the gamedev literature I had consumed -ever since a graphic artist approached me with the idea of a collaboration at a party -earlier that year. It was a learning experience for me but I currently have no plans -to resume development of this particular project. I still believe there is room out there -for a successor in this subgenre. +ever since a graphics artist approached me with the idea of a collaboration at a party +earlier that year. It was a learning experience for me but I currently have no plans to +resume development. I still believe there is room out there for a successor in this +subgenre. Please feel free to study the source[(8)][8] and the resources posted on the kanban board[(5)][5]. The team behind Blue Reolver[(9)][9] (released October 2016) used LÖVE @@ -34,10 +31,10 @@ you to research technologies that may be a better fit for your needs. ## Play -Finally, you can find a ~~relatively~~ recent (relative to Master) testing build -[here](./releases). If you have LÖVE installed, you can run the .love; it was compiled -in 0.10.1-2. Otherwise, on Windows, you can get the appropriate executable for your -architecture. Inform me if you run into any problems. +Finally, you can find a recent (relative to Master) testing build [here](./releases). If +you have LÖVE installed, you can run the .love; it was compiled in 0.10.1-2. Otherwise, on +Windows, you can get the appropriate executable for your architecture. Inform me if you +run into any problems. _Controls_