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commit 29cb1b4c278da6c2894ac7b4200de523e242bb09
parent b35eee39e753c32d992eccc149f50221874c7163
Author: corndog <cauchyn@firemail.cc>
Date:   Fri,  7 Sep 2018 17:48:46 -0700

Give closure to SITS as I open the source.

Diffstat:
in/sits/index.md | 38++++++++++++++++++++++++++------------
1 file changed, 26 insertions(+), 12 deletions(-)

diff --git a/in/sits/index.md b/in/sits/index.md @@ -7,25 +7,37 @@ description: A networked versus vertically scrolling shooter in progress. ![A screenshot of v0.02](./screenshot.png) -Shimmers in the Stars is the production name of a game I am making with LÖVE[(0)][0]. SITS -aims to provide a networked versus shooter experience in the vein of _Twinkle Star -Sprites_[(1)][1][(2)][2] and Team Shanghai Alice's _Phantasmagoria_ games[(3)][3][(4)][4]. -Given the recent rise of small shop shoot'em ups and "bullet curtain"-inspired titles, -it's frankly surprising no one else is trying to fill this niche. +Shimmers in the Stars is the production name of a game I ~~am~~was making with +LÖVE[(0)][0]. SITS aim~~s~~ed to provide a networked versus shooter experience +in the vein of _Twinkle Star Sprites_[(1)][1][(2)][2] and Team Shanghai Alice's +_Phantasmagoria_ games[(3)][3][(4)][4]. Given the recent rise of small shop shoot'em ups +and "bullet curtain"-inspired titles, it's frankly surprising no one else is trying to +fill this niche. ## Development You can view my kanban board[(5)][5] and my design documents[(6)][6]. Submit issues and -feature requests to the BitBucket repository[(7)][7]. Admittedly, the project's hardly +feature requests to the BitBucket repository[(7)][7]. ~~Admittedly, the project's hardly been touched since midsummer. I'm hoping to resume as things quiet down and it doesn't -fall under some NCC I sign. +fall under some NCC I sign.~~ + +This project was the result of wanting to implement the gamedev literature I had consumed +ever since a graphic artist approached me with the idea of a collaboration at a party +earlier that year. It was a learning experience for me but I currently have no plans +to resume development of this particular project. I still believe there is room out there +for a successor in this subgenre. + +Please feel free to study the source[(8)][8] and the resources posted on the kanban +board[(5)][5]. The team behind Blue Reolver[(9)][9] (released October 2016) used LÖVE +as well, proving its capability. However, years have passed since then and I encourage +you to research technologies that may be a better fit for your needs. ## Play -Finally, you can find a relatively recent testing build [here](./releases). If you have -LÖVE installed, you can run the .love; it was compiled in 0.10.1-2. Otherwise, on Windows, -you can get the appropriate executable for your architecture. Inform me if you run into -any problems. +Finally, you can find a ~~relatively~~ recent (relative to Master) testing build +[here](./releases). If you have LÖVE installed, you can run the .love; it was compiled +in 0.10.1-2. Otherwise, on Windows, you can get the appropriate executable for your +architecture. Inform me if you run into any problems. _Controls_ @@ -44,4 +56,6 @@ C to bomb [4]: https://en.touhouwiki.net/wiki/Phantasmagoria_of_Flower_View [5]: https://trello.com/b/EMbpFiVl/shimmers-in-the-stars [6]: https://bitbucket.org/Koushien/shimmers-in-the-stars/wiki/Home -[7]: https://bitbucket.org/Koushien/shimmers-in-the-stars/issues?status=new&status=open +[7]: https://bitbucket.org/Koushien/shimmers-in-the-stars/issues +[8]: https://bitbucket.org/Koushien/shimmers-in-the-stars/src/master/ +[9]: http://bluerevolvergame.com/