commit 29cb1b4c278da6c2894ac7b4200de523e242bb09
parent b35eee39e753c32d992eccc149f50221874c7163
Author: corndog <cauchyn@firemail.cc>
Date: Fri, 7 Sep 2018 17:48:46 -0700
Give closure to SITS as I open the source.
Diffstat:
1 file changed, 26 insertions(+), 12 deletions(-)
diff --git a/in/sits/index.md b/in/sits/index.md
@@ -7,25 +7,37 @@ description: A networked versus vertically scrolling shooter in progress.

-Shimmers in the Stars is the production name of a game I am making with LÖVE[(0)][0]. SITS
-aims to provide a networked versus shooter experience in the vein of _Twinkle Star
-Sprites_[(1)][1][(2)][2] and Team Shanghai Alice's _Phantasmagoria_ games[(3)][3][(4)][4].
-Given the recent rise of small shop shoot'em ups and "bullet curtain"-inspired titles,
-it's frankly surprising no one else is trying to fill this niche.
+Shimmers in the Stars is the production name of a game I ~~am~~was making with
+LÖVE[(0)][0]. SITS aim~~s~~ed to provide a networked versus shooter experience
+in the vein of _Twinkle Star Sprites_[(1)][1][(2)][2] and Team Shanghai Alice's
+_Phantasmagoria_ games[(3)][3][(4)][4]. Given the recent rise of small shop shoot'em ups
+and "bullet curtain"-inspired titles, it's frankly surprising no one else is trying to
+fill this niche.
## Development
You can view my kanban board[(5)][5] and my design documents[(6)][6]. Submit issues and
-feature requests to the BitBucket repository[(7)][7]. Admittedly, the project's hardly
+feature requests to the BitBucket repository[(7)][7]. ~~Admittedly, the project's hardly
been touched since midsummer. I'm hoping to resume as things quiet down and it doesn't
-fall under some NCC I sign.
+fall under some NCC I sign.~~
+
+This project was the result of wanting to implement the gamedev literature I had consumed
+ever since a graphic artist approached me with the idea of a collaboration at a party
+earlier that year. It was a learning experience for me but I currently have no plans
+to resume development of this particular project. I still believe there is room out there
+for a successor in this subgenre.
+
+Please feel free to study the source[(8)][8] and the resources posted on the kanban
+board[(5)][5]. The team behind Blue Reolver[(9)][9] (released October 2016) used LÖVE
+as well, proving its capability. However, years have passed since then and I encourage
+you to research technologies that may be a better fit for your needs.
## Play
-Finally, you can find a relatively recent testing build [here](./releases). If you have
-LÖVE installed, you can run the .love; it was compiled in 0.10.1-2. Otherwise, on Windows,
-you can get the appropriate executable for your architecture. Inform me if you run into
-any problems.
+Finally, you can find a ~~relatively~~ recent (relative to Master) testing build
+[here](./releases). If you have LÖVE installed, you can run the .love; it was compiled
+in 0.10.1-2. Otherwise, on Windows, you can get the appropriate executable for your
+architecture. Inform me if you run into any problems.
_Controls_
@@ -44,4 +56,6 @@ C to bomb
[4]: https://en.touhouwiki.net/wiki/Phantasmagoria_of_Flower_View
[5]: https://trello.com/b/EMbpFiVl/shimmers-in-the-stars
[6]: https://bitbucket.org/Koushien/shimmers-in-the-stars/wiki/Home
-[7]: https://bitbucket.org/Koushien/shimmers-in-the-stars/issues?status=new&status=open
+[7]: https://bitbucket.org/Koushien/shimmers-in-the-stars/issues
+[8]: https://bitbucket.org/Koushien/shimmers-in-the-stars/src/master/
+[9]: http://bluerevolvergame.com/